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Old May 02, 2006, 08:09 AM // 08:09   #1
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Norsk Raiders
Profession: Mo/Me
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Default Reprogramable henchmen

I know this would be a paid in the ass for anet to pull off but...
I think Anet chould make an easy code for reprogramming henchmen.

What I would Like to see in it:

An easily understood code
A flexible but not TOO flexible code (people could then make a solo build and leech off the hench...lol...)
variables (If a warr comes up to yhe hench what should it do?)
spacing (like where the hench should be)
Skills (Skill bar of the hench)
To only alow the skills that are in the area and the areas before (In asc the hanch can only have the skills aquired from pre while at hells precipice you can have all the skills)
no superiour runes

For example the code for an MM
Quote:

Start <MM>
{
Skills
{
[animate bone fiend]
[animate bone horror]
[blood of the master]
[vertas sacrafice]
[death nova]
[Vamperic gaze]
[Offring of blood]
[Resuruction signet]
}
Atrributes
{
Death magic: 12
Soul reaping:12
Blood magic: (remaning)
}
If corpse avalible (<a>)
{
move to Spellcasting range ()
Use [animate bone fiend]

}
If corpse avalible + <a> unsuccsefull /* Also know as corpse avalible + verta's recharging*/
{
Use animate bone horror
}
If ally (all <b>) Health <25%
{
Use [Death nova] on <b>
}
If class (Warrior) comes within spellcast
{
Follow class (monk)
Else /* If there is no monk */
Follow class (random) /* To Break aggro */
Use [Vamperic Gaze]
}
}
End <MM>
If they dont add the option of runes then peeps will make a petition or somthing...lol...So maybe limit it to minor runes so it dosent become TOO much like real people...Guild wars is about team work not henh work =)

What yall think?

Last edited by Saul D allesio; May 02, 2006 at 08:17 AM // 08:17..
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Old May 02, 2006, 08:16 AM // 08:16   #2
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Guild: Sage of Judgement [SoJ]
Profession: W/
Default

If you're suggesting that we, the player, are able to alter henchmen beahvoir to that degree, then I'd say it's highly unlikely for Anet to implement, let alone people bothering to figure out.

On the other hand, why not just make their AI better and end all the frustration?
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Old May 02, 2006, 08:49 AM // 08:49   #3
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Norsk Raiders
Profession: Mo/Me
Default

^^
No matter how much you buff the henchmen they wont do better than a programmed henchmen...
I mean you cant set thier skills what they do except for attack what thier "master" attacks...etc
People can just copy & past...If they make this thyel prolly make premade codes...and for those who bother to program they can save thier work
delete premades etc...like add them to a list of codes and you can delete stuff off that.
If Programing is over the IQ level of 70% of those who play guildwars then they can make a
more visual thing (Drag and drop the skills into the hecnches bar etc...etc...etc...etc.....)
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Old May 02, 2006, 12:17 PM // 12:17   #4
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Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

A developer... some guy off some radio station, said that they were working on...

hmmm... I better not say anymore unless im sure/

But Henchies are definately going to be improved in the future
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